flyerlkp.blogg.se

Age of wushu re
Age of wushu re











age of wushu re

The flying system in Age of Wushu 2 is part of the combat and practically useful. If someone tries to shoot you with a projectile weapon and you’re in the midair, you can use quick landing to dodge it. Huge flying skill however, will not exist in this game, so don’t expect that you can overrun a horse.īesides the flying skills adopted from AoW 1, AoW 2 has another set of its own unique flying skills: Quick Landing, a different Lightweight skill, different skills used with walls and on top of roofs, hook hauling, and so on. They are not only used as traveling mechanics but in AoW 2 they can be used during combat as part of its mechanics. Some classical flying skills from Age of Wushu 1 will be passed onto AoW2: Vigorous Strides, Jump Across the Cloud, Whirlwind step, Wild Goose Skill, Move on Water, Speed Up without Trace, and so on. You need to safeguard your shop nonetheless because they can be plundered. An example would be, if you’re a chef, you can open a restaurant.But in this game, you cannot open a brothel. They are based on artisanry, so as long as you have the skill of the profession, you can open a shop accordingly. In AoW 2, there’s inn, restaurant, pawn shop, etc. It is about the division of labor and cooperation such as in building home and garden, collecting resources, fighting for precious Feng Shui land, occupying territory, which you’re not only benefit from the better resources that came along but also help the members in your team to advance the game. In Age of Wushu 2, teamwork is utmost important.

age of wushu re

NPC has a resentment system, players enter the world that depends and build relationships with NPCs to find one’s own way of living and resource discovery. But if you bully NPC, then be careful that he could eventually call up a gang for a gank. If you do not provoke him he will not mess with you. NPCs have their own world of built in logic/algorithm. The game need to reflect martial artists through the relationship between players and players, players and NPCs, and the relationship between the different force groups/factions. Thus, many organizations and their relations are intricate and intertwined, which Is also how the world of NPCs work. In”Age of Wushu 2″, that’s how a school works, its entity isn’t built on a specific geographical area but rather the school is a freelance infiltrating deep in every part of the Wuxia World. Hence, a potential relationship is being developed indirectly with that school as well as any other organization that comes in player’s contact. People who come close to them will be alarmed if there’s any weapon hidden beneath the bag. In the real world of martial arts, schools, factions, royal family, and even a village, can be seen as a social group, a class or an organization.For example, The Sichuan Tangmen, martial artists who usually equip with a snakeskin bag could become quite a threat to their surroundings.













Age of wushu re